Code-x

Code-x Private Server
 
HomeHome  PortalPortal  SearchSearch  RegisterRegister  Log inLog in  

 

 Adding Working Potions - Combat Included

Go down 
AuthorMessage
purez
Member
Member


Number of posts : 33
Registration date : 2008-06-07

Adding Working Potions - Combat Included Empty
PostSubject: Adding Working Potions - Combat Included   Adding Working Potions - Combat Included Icon_minitimeFri Jul 11, 2008 3:07 pm

Search client.java for
Code:
   public int SkillID = 0;

Under that put in this
Code:
public boolean superRestore = false;
    public int abc;
    public int cba;
    public int aaa;
    public int abc2;
    public int combatPotTimer = 0;
    public boolean combatPot = true;
    public int strPotTimer = 0;
    public boolean strPot = true;
    public int attPotTimer = 0;
    public boolean attPot = true;
    public int defPotTimer = 0;
    public boolean defPot = true;
    public int agilPotTimer = 0;
    public boolean agilPot = true;
    public int fishPotTimer = 0;
    public boolean fishPot = true;
    public int rangePotTimer = 0;
    public boolean rangePot = true;
    public int magePotTimer = 0;
    public boolean magePot = true;
        public int PoisonDelay = 9999999;
        public int PoisonClear = 0;
        public int Poison = 0;

If you get a error saying something about this line public boolean superRestore = false;
than dont put in the boolean cause you might already have it declared.

Next Search client.java for this

Code:
   public boolean CheckForSkillUse3(int Item, int Slot) {

You Should see this
Code:
   public boolean CheckForSkillUse3(int Item, int Slot) {
      boolean GoOn = true;
      switch (Item) {

Below the switch (Item) { line put in these code

Code:
                                  case 161: // super str (1)
strPot = true;
strPotTimer = 90;
abc = getLevelForXP(playerXP[2]);
cba = abc / 10;
abc2 = cba * 2;
if (abc2 <= 1) {
abc2 = 2;
}
playerLevel[2] = getLevelForXP(playerXP[2]);
playerLevel[2] += abc2;
sendFrame126(""+playerLevel[2]+"", 4006);
deleteItem(161, GetItemSlot(161), 1);
addItem(229, 1);
updateRequired = true;
appearanceUpdateRequired = true;
GoOn = false;
break;
case 159:
strPot = true;
strPotTimer = 90;
abc = getLevelForXP(playerXP[2]);
cba = abc / 10;
abc2 = cba * 2;
if (abc2 <= 1) {
abc2 = 2;
}
playerLevel[2] = getLevelForXP(playerXP[2]);
playerLevel[2] += abc2;
sendFrame126(""+playerLevel[2]+"", 4006);
deleteItem(159, GetItemSlot(159), 1);
addItem(161, 1);
updateRequired = true;
appearanceUpdateRequired = true;
GoOn = false;
break;
case 10703: //--------------------------combat potion by justin/crakaman
combatPot = true;
combatPotTimer = 90;
if(actionTimer == 0) {
actionTimer = 10000000;
playerLevel[2] += 5;
playerLevel[0] += 5;
playerLevel[1] += 5;
playerLevel[4] += 5;
playerLevel[6] += 5;
sendFrame126(""+playerLevel[2]+"", 4006);
sendFrame126(""+playerLevel[0]+"", 4004);
sendFrame126(""+playerLevel[1]+"", 4010);
sendFrame126(""+playerLevel[4]+"", 4014);
sendFrame126(""+playerLevel[6]+"", 4008);
deleteItem(10703, GetItemSlot(10703), 1);
updateRequired = true;
appearanceUpdateRequired = true;
GoOn = false; //jb
} else { //jb
sendMessage("Please wait to use combat potion again");
}
break;
case 10702: //--------------------------combat potion
combatPot = true;
combatPotTimer = 90;
if(actionTimer == 0) {
actionTimer = 10000000;
playerLevel[2] += 5;
playerLevel[0] += 5;
playerLevel[1] += 5;
playerLevel[4] += 5;
playerLevel[6] += 5;
sendFrame126(""+playerLevel[2]+"", 4006);
sendFrame126(""+playerLevel[0]+"", 4004);
sendFrame126(""+playerLevel[1]+"", 4010);
sendFrame126(""+playerLevel[4]+"", 4014);
sendFrame126(""+playerLevel[6]+"", 4008);
deleteItem(10702, GetItemSlot(10702), 1);
addItem(10703, 1);//jb
updateRequired = true;
appearanceUpdateRequired = true;
GoOn = false;
} else {
sendMessage("Please wait to use combat potion again");
}
break;
case 10701: //--------------------------combat potion
combatPot = true;
combatPotTimer = 90;
if(actionTimer == 0) {
actionTimer = 10000000;
playerLevel[2] += 5;
playerLevel[0] += 5;
playerLevel[1] += 5;
playerLevel[4] += 5;
playerLevel[6] += 5;
sendFrame126(""+playerLevel[2]+"", 4006);
sendFrame126(""+playerLevel[0]+"", 4004);
sendFrame126(""+playerLevel[1]+"", 4010);
sendFrame126(""+playerLevel[4]+"", 4014);
sendFrame126(""+playerLevel[6]+"", 4008);
deleteItem(10701, GetItemSlot(10701), 1);
addItem(10702, 1);
updateRequired = true;
appearanceUpdateRequired = true;
GoOn = false;
} else {//crakaman
sendMessage("Please wait to use combat potion again");
}
break;
case 10700: //--------------------------combat potion
combatPot = true; //jb
combatPotTimer = 90;
if(actionTimer == 0) {
actionTimer = 10000000;
playerLevel[2] += 5;
playerLevel[0] += 5;
playerLevel[1] += 5;
playerLevel[4] += 5;
playerLevel[6] += 5;
sendFrame126(""+playerLevel[2]+"", 4006);
sendFrame126(""+playerLevel[0]+"", 4004);
sendFrame126(""+playerLevel[1]+"", 4010);
sendFrame126(""+playerLevel[4]+"", 4014);
sendFrame126(""+playerLevel[6]+"", 4008);
deleteItem(10700, GetItemSlot(10700), 1);
addItem(10701, 1);
updateRequired = true;
appearanceUpdateRequired = true;
GoOn = false;
} else {
sendMessage("Please wait to use combat potion again");
} //crakaman
break;
case 157:
strPot = true;
strPotTimer = 90;
abc = getLevelForXP(playerXP[2]);
cba = abc / 10;
abc2 = cba * 2;
if (abc2 <= 1) {
abc2 = 2;
}
playerLevel[2] = getLevelForXP(playerXP[2]);
playerLevel[2] += abc2;
sendFrame126(""+playerLevel[2]+"", 4006);
deleteItem(157, GetItemSlot(157), 1);
addItem(159, 1);
updateRequired = true;
appearanceUpdateRequired = true;
GoOn = false;
break;
case 2440:
strPot = true;
strPotTimer = 90;
abc = getLevelForXP(playerXP[2]);
cba = abc / 10;
abc2 = cba * 2;
if (abc2 <= 1) {
abc2 = 2;
}
playerLevel[2] = getLevelForXP(playerXP[2]);
playerLevel[2] += abc2;
sendFrame126(""+playerLevel[2]+"", 4006);
deleteItem(2440, GetItemSlot(2440), 1);
addItem(157, 1);
updateRequired = true;
appearanceUpdateRequired = true;
GoOn = false;
break;
case 113: //strength pot
strPot = true;
strPotTimer = 90;
abc = getLevelForXP(playerXP[2]);
cba = abc / 10;
aaa = cba / 2;
abc2 = aaa + cba;
if (abc2 <= 1) {
abc2 = 2;
}
playerLevel[2] = getLevelForXP(playerXP[2]);
playerLevel[2] += abc2;
sendFrame126(""+playerLevel[2]+"", 4006);
deleteItem(113, GetItemSlot(113), 1);
addItem(115, 1);
updateRequired = true;
appearanceUpdateRequired = true;
GoOn = false;
break;
case 115:
strPot = true;
strPotTimer = 90;
abc = getLevelForXP(playerXP[2]);
cba = abc / 10;
aaa = cba / 2;
abc2 = aaa + cba;
if (abc2 <= 1) {
abc2 = 2;
}
playerLevel[2] = getLevelForXP(playerXP[2]);
playerLevel[2] += abc2;
sendFrame126(""+playerLevel[2]+"", 4006);
deleteItem(115, GetItemSlot(115), 1);
addItem(117, 1);
updateRequired = true;
appearanceUpdateRequired = true;
GoOn = false;
break;
case 117:
strPot = true;
strPotTimer = 90;
abc = getLevelForXP(playerXP[2]);
cba = abc / 10;
aaa = cba / 2;
abc2 = aaa + cba;
if (abc2 <= 1) {
abc2 = 2;
}
playerLevel[2] = getLevelForXP(playerXP[2]);
playerLevel[2] += abc2;
sendFrame126(""+playerLevel[2]+"", 4006);
deleteItem(117, GetItemSlot(117), 1);
addItem(119, 1);
updateRequired = true;
appearanceUpdateRequired = true;
GoOn = false;
break;
case 119:
strPot = true;
strPotTimer = 90;
abc = getLevelForXP(playerXP[2]);
cba = abc / 10;
aaa = cba / 2;
abc2 = aaa + cba;
if (abc2 <= 1) {
abc2 = 2;
}
playerLevel[2] = getLevelForXP(playerXP[2]);
playerLevel[2] += abc2;
sendFrame126(""+playerLevel[2]+"", 4006);
deleteItem(119, GetItemSlot(119), 1);
addItem(229, 1);
updateRequired = true;
appearanceUpdateRequired = true;
GoOn = false;
break;

Congrats You should now have workign potions for the ones I Have their.

Thanks Purez,Wangdoodle, Justin, Crakaman

Ps I take all rep for this. I made every single one of these (I spent a week making every single pot work. Counting all new pots


Last edited by purez on Fri Jul 11, 2008 3:20 pm; edited 1 time in total
Back to top Go down
purez
Member
Member


Number of posts : 33
Registration date : 2008-06-07

Adding Working Potions - Combat Included Empty
PostSubject: Re: Adding Working Potions - Combat Included   Adding Working Potions - Combat Included Icon_minitimeFri Jul 11, 2008 3:13 pm

Part 2: Explaining Some of the code

Code:
case 119: // Case Number
strPot = true; //Saying Yes they are drinking the pot
strPotTimer = 90; //The Amount of time Until the str Pot runs out
abc = getLevelForXP(playerXP[2]); //Making the abc The same unit as your str level
cba = abc / 10; //Making the cba unit the number that your str level is divided by 10
aaa = cba / 2; //Making aaa unit the cba unit Divided by 2
abc2 = aaa + cba; //Making the abc2 unit = aaa + cba unit
if (abc2 <= 1) {  //If Statement for if the person has 1 str or below 1 str
abc2 = 2; //Making them only go up one str level if they are 1 str or below
}
playerLevel[2] = getLevelForXP(playerXP[2]); //Getting the xp for str level
playerLevel[2] += abc2; //Adding the abc2 unit to your base str level
sendFrame126(""+playerLevel[2]+"", 4006); //Sending the frame to your stat list to show your that str level
deleteItem(119, GetItemSlot(119), 1); //Deleting the pot
addItem(229, 1); //Adding in the empty vial
updateRequired = true; //Updating your characters stuff
appearanceUpdateRequired = true; //Updating your appearence so your not stuck in one place
GoOn = false; //Stoping the code so you dont keep drinking the potion.
break;

Above in the // Is me explaining each code. Im using the base case for a str pot (1) and I explain it above.

Thanks Crakaman/Purez/Wangdoodle/Justin
Back to top Go down
purez
Member
Member


Number of posts : 33
Registration date : 2008-06-07

Adding Working Potions - Combat Included Empty
PostSubject: Re: Adding Working Potions - Combat Included   Adding Working Potions - Combat Included Icon_minitimeFri Jul 11, 2008 3:17 pm

Part 3: Adding more pots

Forgot to add these to the first post

Code:
                      case 2446: //Antipoison(4)
                                  PoisonDelay = 9999999;
                                  sendMessage("You drink a dose of the antipoison.");
                                  deleteItem(2446, getItemSlot(2446), 1);
                                  addItem(175, 1);
                                  break;

                        case 175: //Antipoison(3)
                                  PoisonDelay = 9999999;
                                  sendMessage("You drink a dose of the antipoison.");
                                  deleteItem(175, getItemSlot(175), 1);
                                  addItem(177, 1);
                                  break;
                        case 177: //Antipoison(2)
                                  PoisonDelay = 9999999;
                                  sendMessage("You drink a dose of the antipoison.");
                                  deleteItem(177, getItemSlot(177), 1);
                                  addItem(179, 1);
                                  break;
                        case 179: //Antipoison(1)
                                  PoisonDelay = 9999999;
                                  sendMessage("You drink the last dose of the antipoison.");
                                  deleteItem(179, getItemSlot(179), 1);
                                  break;
               case 2448: //superAntipoison(4)
Poisoned = false;
sendMessage("You drink a dose of the super anti-poison.");
deleteItem(2448, GetItemSlot(2448), 1);
addItem(181, 1);
break;
case 181: //superAntipoison(3)
Poisoned = false;
sendMessage("You drink a dose of the super anti-poison.");
deleteItem(181, GetItemSlot(181), 1);
addItem(183, 1);
break;
case 183: //superAntipoison(2)
Poisoned = false;
sendMessage("You drink a dose of the super anti-poison.");
deleteItem(183, GetItemSlot(183), 1);
addItem(184, 1);
break;
case 185: //superAntipoison(1)
Poisoned = false;
sendMessage("You drink the last dose of the super anti-poison.");
deleteItem(185, GetItemSlot(185), 1);
addItem(229, 1);
break;
case 5943: //extra-strongAntidote(4)
Poisoned = false;
sendMessage("You drink a dose of the extra strong antidote");
deleteItem(5943, GetItemSlot(5943), 1);
addItem(5945, 1);
break;
case 5945: //extra-strongAntidote(3)
Poisoned = false;
sendMessage("You drink a dose of the extra strong antidote");
deleteItem(5945, GetItemSlot(5945), 1);
addItem(5945, 1);
break;
case 5947: //extra-strongAntidote(2)
Poisoned = false;
sendMessage("You drink a dose of the extra strong antidote");
deleteItem(5947, GetItemSlot(5947), 1);
addItem(5949, 1);
break;
case 5949: //extra-strongAntidote(1)
Poisoned = false;
sendMessage("You drink the last dose of the extra strong antidote");
deleteItem(5949, GetItemSlot(5949), 1);
addItem(229, 1);
break;
case 5952: //super-strongAntidote(4)
Poisoned = false;
sendMessage("You drink a dose of the super strong antidote");
deleteItem(5952, GetItemSlot(5952), 1);
addItem(5954, 1);
break;
case 5954: //super-strongAntidote(3)
Poisoned = false;
sendMessage("You drink a dose of the super strong antidote");
deleteItem(5954, GetItemSlot(5954), 1);
addItem(5956, 1);
break;
case 5956: //super-strongAntidote(2)
Poisoned = false;
sendMessage("You drink a dose of the super strong antidote");
deleteItem(5956, GetItemSlot(5956), 1);
addItem(5958, 1);
break;
case 5958: //super-strongAntidote(1)
Poisoned = false;
sendMessage("You drink the last dose of the super strong antidote");
deleteItem(5958, GetItemSlot(5958), 1);
addItem(229, 1);
break;
case 131: // restore pot
restorePot();
sendMessage("You drink the last dose of the restore potion");
deleteItem(131, GetItemSlot(131), 1);
addItem(229, 1);
break;
case 129: // restore pot
restorePot();
sendMessage("You drink a dose of the restore potion");
deleteItem(129, GetItemSlot(129), 1);
addItem(131, 1);
break;
case 127: // restore pot
restorePot();
sendMessage("You drink a dose of the restore potion");
deleteItem(127, GetItemSlot(127), 1);
addItem(129, 1);
break;
          case 2430: // restore pot
                restorePot();
                sendMessage("You drink a dose of the restore potion");
                deleteItem(2430, GetItemSlot(2430), 1);
                addItem(127, 1);
                break;
          case 3030: // super restore pot
                restorePot();
                sendMessage("You drink the last dose of the super restore potion");
                deleteItem(3030, GetItemSlot(3030), 1);
                addItem(229, 1);
                superRestore = true;
                break;
                case 3028: // super restore pot
                restorePot();
                sendMessage("You drink a dose of the super restore potion");
                deleteItem(3028, GetItemSlot(3028), 1);
                addItem(3030, 1);
                superRestore = true;
                break;
            case 3026: // super restore pot
                restorePot();
                sendMessage("You drink a dose of the super restore potion");
                deleteItem(3026, GetItemSlot(3026), 1);
                addItem(3028, 1);
                superRestore = true;
                break;
            case 3024: // super restore pot
                restorePot();
                sendMessage("You drink a dose of the super restore potion");
                deleteItem(3024, GetItemSlot(3024), 1);
                addItem(3026, 1);
                superRestore = true;
                break;
            case 155: // fish pot (1)
                fishPot = true;
                fishPotTimer = 120;
                playerLevel[10] = getLevelForXP(playerXP[10]);
                playerLevel[10] += 4;
                sendFrame126(""+playerLevel[10]+"", 4032);
                deleteItem(155, GetItemSlot(155), 1);
                addItem(229, 1);
                updateRequired = true;
                appearanceUpdateRequired = true;
                GoOn = false;
                break;
            case 153: // fish pot (2)
                fishPot = true;
                fishPotTimer = 120;
                playerLevel[10] = getLevelForXP(playerXP[10]);
                playerLevel[10] += 4;
                sendFrame126(""+playerLevel[10]+"", 4032);
                deleteItem(153, GetItemSlot(153), 1);
                addItem(155, 1);
                updateRequired = true;
                appearanceUpdateRequired = true;
                GoOn = false;
                break;
            case 151: // fish pot (3)
                fishPot = true;
                fishPotTimer = 120;
                playerLevel[10] = getLevelForXP(playerXP[16]);
                playerLevel[10] += 4;
                sendFrame126(""+playerLevel[10]+"", 4032);
                deleteItem(151, GetItemSlot(151), 1);
                addItem(153, 1);
                updateRequired = true;
                appearanceUpdateRequired = true;
                GoOn = false;
                break;
            case 2438: // fish pot (4)
                fishPot = true;
                fishPotTimer = 120;
                playerLevel[10] = getLevelForXP(playerXP[10]);
                playerLevel[10] += 4;
                sendFrame126(""+playerLevel[10]+"", 4032);
                deleteItem(2438, GetItemSlot(2438), 1);
                addItem(151, 1);
                updateRequired = true;
                appearanceUpdateRequired = true;
                GoOn = false;
                break;
            case 3038: // agil pot (1)
                agilPot = true;
                agilPotTimer = 90;
                playerLevel[16] = getLevelForXP(playerXP[16]);
                playerLevel[16] += 4;
                sendFrame126(""+playerLevel[16]+"", 4018);
                deleteItem(3038, GetItemSlot(3038), 1);
                addItem(229, 1);
                updateRequired = true;
                appearanceUpdateRequired = true;
                GoOn = false;
                break;
            case 3036: // agil pot (2)
                agilPot = true;
                agilPotTimer = 90;
                playerLevel[16] = getLevelForXP(playerXP[16]);
                playerLevel[16] += 4;
                sendFrame126(""+playerLevel[16]+"", 4018);
                deleteItem(3036, GetItemSlot(3036), 1);
                addItem(3038, 1);
                updateRequired = true;
                appearanceUpdateRequired = true;
                GoOn = false;
                break;
            case 3034: // agil pot (3)
                agilPot = true;
                agilPotTimer = 90;
                playerLevel[16] = getLevelForXP(playerXP[16]);
                playerLevel[16] += 4;
                sendFrame126(""+playerLevel[16]+"", 4018);
                deleteItem(3034, GetItemSlot(3034), 1);
                addItem(3036, 1);
                updateRequired = true;
                appearanceUpdateRequired = true;
                GoOn = false;
                break;
            case 3032: // agil pot (4)
                agilPot = true;
                agilPotTimer = 90;
                playerLevel[16] = getLevelForXP(playerXP[16]);
                playerLevel[16] += 4;
                sendFrame126(""+playerLevel[16]+"", 4018);
                deleteItem(3032, GetItemSlot(3032), 1);
                addItem(3034, 1);
                updateRequired = true;
                appearanceUpdateRequired = true;
                GoOn = false;
                break;
            case 143: // pray pot (1)
                playerLevel[5] += 19;
                if (playerLevel[5] > getLevelForXP(playerXP[5])) {
                playerLevel[5] = getLevelForXP(playerXP[5]);
                }
                sendFrame126(""+playerLevel[5]+"", 4012);
                deleteItem(143, GetItemSlot(143), 1);
                addItem(229, 1);
                updateRequired = true;
                appearanceUpdateRequired = true;
                GoOn = false;
                break;

You add all that below all this coding

Code:
case 119:
strPot = true;
strPotTimer = 90;
abc = getLevelForXP(playerXP[2]);
cba = abc / 10;
aaa = cba / 2;
abc2 = aaa + cba;
if (abc2 <= 1) {
abc2 = 2;
}
playerLevel[2] = getLevelForXP(playerXP[2]);
playerLevel[2] += abc2;
sendFrame126(""+playerLevel[2]+"", 4006);
deleteItem(119, GetItemSlot(119), 1);
addItem(229, 1);
updateRequired = true;
appearanceUpdateRequired = true;
GoOn = false;
break;

So right after the break; you press enter than paste it in.
Back to top Go down
purez
Member
Member


Number of posts : 33
Registration date : 2008-06-07

Adding Working Potions - Combat Included Empty
PostSubject: Re: Adding Working Potions - Combat Included   Adding Working Potions - Combat Included Icon_minitimeFri Jul 11, 2008 3:18 pm

Message to big So Heres rest of the pots


Code:
            case 141: // pray pot (2)
                playerLevel[5] += 19;
                if (playerLevel[5] > getLevelForXP(playerXP[5])) {
                playerLevel[5] = getLevelForXP(playerXP[5]);
                }
                sendFrame126(""+playerLevel[5]+"", 4012);
                deleteItem(141, GetItemSlot(141), 1);
                addItem(143, 1);
                updateRequired = true;
                appearanceUpdateRequired = true;
                GoOn = false;
                break;
            case 139: // pray pot (3)
                playerLevel[5] += 19;
                if (playerLevel[5] > getLevelForXP(playerXP[5])) {
                playerLevel[5] = getLevelForXP(playerXP[5]);
                }
                sendFrame126(""+playerLevel[5]+"", 4012);
                deleteItem(139, GetItemSlot(139), 1);
                addItem(141, 1);
                updateRequired = true;
                appearanceUpdateRequired = true;
                GoOn = false;
                break;
            case 2434: // pray pot (4)
                playerLevel[5] += 19;
                if (playerLevel[5] > getLevelForXP(playerXP[5])) {
                playerLevel[5] = getLevelForXP(playerXP[5]);
                }
                sendFrame126(""+playerLevel[5]+"", 4012);
                deleteItem(2434, GetItemSlot(2434), 1);
                addItem(139, 1);
                updateRequired = true;
                appearanceUpdateRequired = true;
                GoOn = false;
                break;
            case 167: // super defence pot (1)
                defPot = true;
                defPotTimer = 90;
                abc = getLevelForXP(playerXP[1]);
                cba = abc / 10;
                abc2 = cba * 2;
                if (abc2 <= 1) {
                abc2 = 2;
                }
                playerLevel[1] = getLevelForXP(playerXP[1]);
                playerLevel[1] += abc2;
                sendFrame126(""+playerLevel[1]+"", 4008);
                deleteItem(167, GetItemSlot(167), 1);
                addItem(229, 1);
                updateRequired = true;
                appearanceUpdateRequired = true;
                GoOn = false;
                break;
            case 165: // super defence pot (2)
                defPot = true;
                defPotTimer = 90;
                abc = getLevelForXP(playerXP[1]);
                cba = abc / 10;
                abc2 = cba * 2;
                if (abc2 <= 1) {
                abc2 = 2;
                }
                playerLevel[1] = getLevelForXP(playerXP[1]);
                playerLevel[1] += abc2;
                sendFrame126(""+playerLevel[1]+"", 4008);
                deleteItem(165, GetItemSlot(165), 1);
                addItem(167, 1);
                updateRequired = true;
                appearanceUpdateRequired = true;
                GoOn = false;
                break;
            case 163: // super defence pot (3)
                defPot = true;
                defPotTimer = 90;
                abc = getLevelForXP(playerXP[1]);
                cba = abc / 10;
                abc2 = cba * 2;
                if (abc2 <= 1) {
                abc2 = 2;
                }
                playerLevel[1] = getLevelForXP(playerXP[1]);
                playerLevel[1] += abc2;
                sendFrame126(""+playerLevel[1]+"", 4008);
                deleteItem(163, GetItemSlot(163), 1);
                addItem(165, 1);
                updateRequired = true;
                appearanceUpdateRequired = true;
                GoOn = false;
                break;
            case 2442: // super defence pot (4)
                defPot = true;
                defPotTimer = 90;
                abc = getLevelForXP(playerXP[1]);
                cba = abc / 10;
                abc2 = cba * 2;
                if (abc2 <= 1) {
                abc2 = 2;
                }
                playerLevel[1] = getLevelForXP(playerXP[1]);
                playerLevel[1] += abc2;
                sendFrame126(""+playerLevel[1]+"", 4008);
                deleteItem(2442, GetItemSlot(2442), 1);
                addItem(163, 1);
                updateRequired = true;
                appearanceUpdateRequired = true;
                GoOn = false;
                break;
           case 137: // defence pot (1)
                defPot = true;
                defPotTimer = 90;
                abc = getLevelForXP(playerXP[1]);
                cba = abc / 10;
                aaa = cba / 2;
                abc2 = aaa + cba;
                if (abc2 <= 1) {
                abc2 = 2;
                }
                playerLevel[1] = getLevelForXP(playerXP[1]);
                playerLevel[1] += abc2;
                sendFrame126(""+playerLevel[1]+"", 4008);
                deleteItem(137, GetItemSlot(137), 1);
                addItem(229, 1);
                updateRequired = true;
                appearanceUpdateRequired = true;
                GoOn = false;
                break;
            case 135: // defence pot (2)
                defPot = true;
                defPotTimer = 90;
                abc = getLevelForXP(playerXP[1]);
                cba = abc / 10;
                aaa = cba / 2;
                abc2 = aaa + cba;
                if (abc2 <= 1) {
                abc2 = 2;
                }
                playerLevel[1] = getLevelForXP(playerXP[1]);
                playerLevel[1] += abc2;
                sendFrame126(""+playerLevel[1]+"", 4008);
                deleteItem(135, GetItemSlot(135), 1);
                addItem(137, 1);
                updateRequired = true;
                appearanceUpdateRequired = true;
                GoOn = false;
                break;
            case 133: // defence pot (3)
                defPot = true;
                defPotTimer = 90;
                abc = getLevelForXP(playerXP[1]);
                cba = abc / 10;
                aaa = cba / 2;
                abc2 = aaa + cba;
                if (abc2 <= 1) {
                abc2 = 2;
                }
                playerLevel[1] = getLevelForXP(playerXP[1]);
                playerLevel[1] += abc2;
                sendFrame126(""+playerLevel[1]+"", 4008);
                deleteItem(133, GetItemSlot(133), 1);
                addItem(135, 1);
                updateRequired = true;
                appearanceUpdateRequired = true;
                GoOn = false;
                break;
            case 2432: // defence pot (4)
                defPot = true;
                defPotTimer = 90;
                abc = getLevelForXP(playerXP[1]);
                cba = abc / 10;
                aaa = cba / 2;
                abc2 = aaa + cba;
                if (abc2 <= 1) {
                abc2 = 2;
                }
                playerLevel[1] = getLevelForXP(playerXP[1]);
                playerLevel[1] += abc2;
                sendFrame126(""+playerLevel[1]+"", 4008);
                deleteItem(2432, GetItemSlot(2432), 1);
                addItem(133, 1);
                updateRequired = true;
                appearanceUpdateRequired = true;
                GoOn = false;
                break;
            case 3046: // mage pot (1)
                magePot = true;
                magePotTimer = 90;
                playerLevel[6] = getLevelForXP(playerXP[6]);
                playerLevel[6] += 4;
                sendFrame126(""+playerLevel[6]+"", 4014);
                deleteItem(3046, GetItemSlot(3046), 1);
                addItem(229, 1);
                updateRequired = true;
                appearanceUpdateRequired = true;
                GoOn = false;
                break;
            case 3044: // mage pot (2)
                magePot = true;
                magePotTimer = 90;
                playerLevel[6] = getLevelForXP(playerXP[6]);
                playerLevel[6] += 4;
                sendFrame126(""+playerLevel[6]+"", 4014);
                deleteItem(3044, GetItemSlot(3044), 1);
                addItem(3046, 1);
                updateRequired = true;
                appearanceUpdateRequired = true;
                GoOn = false;
                break;
            case 3042: // mage pot (3)
                magePot = true;
                magePotTimer = 90;
                playerLevel[6] = getLevelForXP(playerXP[6]);
                playerLevel[6] += 4;
                sendFrame126(""+playerLevel[6]+"", 4014);
                deleteItem(3042, GetItemSlot(3042), 1);
                addItem(3044, 1);
                updateRequired = true;
                appearanceUpdateRequired = true;
                GoOn = false;
                break;
            case 3040: // mage pot (4)
                magePot = true;
                magePotTimer = 90;
                playerLevel[6] = getLevelForXP(playerXP[6]);
                playerLevel[6] += 4;
                sendFrame126(""+playerLevel[6]+"", 4014);
                deleteItem(3040, GetItemSlot(3040), 1);
                addItem(3042, 1);
                updateRequired = true;
                appearanceUpdateRequired = true;
                GoOn = false;
                break;
Back to top Go down
purez
Member
Member


Number of posts : 33
Registration date : 2008-06-07

Adding Working Potions - Combat Included Empty
PostSubject: Re: Adding Working Potions - Combat Included   Adding Working Potions - Combat Included Icon_minitimeFri Jul 11, 2008 3:19 pm

message to big

Code:
            case 173: // range pot (1)
                rangePot = true;
                rangePotTimer = 90;
                abc = getLevelForXP(playerXP[4]);
                cba = abc / 10;
                abc2 = cba + 3;
                playerLevel[4] = getLevelForXP(playerXP[4]);
                playerLevel[4] += abc2;
                sendFrame126(""+playerLevel[6]+"", 4010);
                deleteItem(173, GetItemSlot(173), 1);
                addItem(229, 1);
                updateRequired = true;
                appearanceUpdateRequired = true;
                GoOn = false;
                break;
            case 171: // range pot (2)
                rangePot = true;
                rangePotTimer = 90;
                abc = getLevelForXP(playerXP[4]);
                cba = abc / 10;
                abc2 = cba + 3;
                playerLevel[4] = getLevelForXP(playerXP[4]);
                playerLevel[4] += abc2;
                sendFrame126(""+playerLevel[4]+"", 4010);
                deleteItem(171, GetItemSlot(171), 1);
                addItem(173, 1);
                updateRequired = true;
                appearanceUpdateRequired = true;
                GoOn = false;
                break;
            case 169: // range pot (3)
                rangePot = true;
                rangePotTimer = 90;
                abc = getLevelForXP(playerXP[4]);
                cba = abc / 10;
                abc2 = cba + 3;
                playerLevel[4] = getLevelForXP(playerXP[4]);
                playerLevel[4] += abc2;
                sendFrame126(""+playerLevel[4]+"", 4010);
                deleteItem(169, GetItemSlot(169), 1);
                addItem(171, 1);
                updateRequired = true;
                appearanceUpdateRequired = true;
                GoOn = false;
                break;
            case 2444: // range pot (4)
                rangePot = true;
                rangePotTimer = 90;
                abc = getLevelForXP(playerXP[4]);
                cba = abc / 10;
                abc2 = cba + 3;
                playerLevel[4] = getLevelForXP(playerXP[4]);
                playerLevel[4] += abc2;
                sendFrame126(""+playerLevel[4]+"", 4010);
                deleteItem(2444, GetItemSlot(2444), 1);
                addItem(169, 1);
                updateRequired = true;
                appearanceUpdateRequired = true;
                GoOn = false;
                break;
            case 149: // super attack pot (1)
                attPot = true;
                attPotTimer = 90;
                abc = getLevelForXP(playerXP[0]);
                cba = abc / 10;
                abc2 = cba * 2;
                if (abc2 <= 1) {
                abc2 = 2;
                }
                playerLevel[0] = getLevelForXP(playerXP[0]);
                playerLevel[0] += abc2;
                sendFrame126(""+playerLevel[0]+"", 4004);
                deleteItem(149, GetItemSlot(149), 1);
                addItem(229, 1);
                updateRequired = true;
                appearanceUpdateRequired = true;
                GoOn = false;
                break;
            case 147: // super attack pot (2)
                attPot = true;
                attPotTimer = 90;
                abc = getLevelForXP(playerXP[0]);
                cba = abc / 10;
                abc2 = cba * 2;
                if (abc2 <= 1) {
                abc2 = 2;
                }
                playerLevel[0] = getLevelForXP(playerXP[0]);
                playerLevel[0] += abc2;
                sendFrame126(""+playerLevel[0]+"", 4004);
                deleteItem(147, GetItemSlot(147), 1);
                addItem(149, 1);
                updateRequired = true;
                appearanceUpdateRequired = true;
                GoOn = false;
                break;
            case 145: // super attack pot (3)
                attPot = true;
                attPotTimer = 90;
                abc = getLevelForXP(playerXP[0]);
                cba = abc / 10;
                abc2 = cba * 2;
                if (abc2 <= 1) {
                abc2 = 2;
                }
                playerLevel[0] = getLevelForXP(playerXP[0]);
                playerLevel[0] += abc2;
                sendFrame126(""+playerLevel[0]+"", 4004);
                deleteItem(145, GetItemSlot(145), 1);
                addItem(147, 1);
                updateRequired = true;
                appearanceUpdateRequired = true;
                GoOn = false;
                break;
                case 2436: // super attack pot (4)
                attPot = true;
                attPotTimer = 90;
                abc = getLevelForXP(playerXP[0]);
                cba = abc / 10;
                abc2 = cba * 2;
                if (abc2 <= 1) {
                abc2 = 2;
                }
                playerLevel[0] = getLevelForXP(playerXP[0]);
                playerLevel[0] += abc2;
                sendFrame126(""+playerLevel[0]+"", 4004);
                deleteItem(2436, GetItemSlot(2436), 1);
                addItem(145, 1);
                updateRequired = true;
                appearanceUpdateRequired = true;
                GoOn = false;
                break;
      case 125: // attack pot (1)
                attPot = true;
                attPotTimer = 90;
                abc = getLevelForXP(playerXP[0]);
                cba = abc / 10;
                aaa = cba / 2;
                abc2 = aaa + cba;
                if (abc2 <= 1) {
                abc2 = 2;
                }
                playerLevel[0] = getLevelForXP(playerXP[0]);
                playerLevel[0] += abc2;
                sendFrame126(""+playerLevel[0]+"", 4004);
                deleteItem(125, GetItemSlot(125), 1);
                addItem(229, 1);
                updateRequired = true;
                appearanceUpdateRequired = true;
                GoOn = false;
                break;
            case 123: // attack pot (2)
                attPot = true;
                attPotTimer = 90;
                abc = getLevelForXP(playerXP[0]);
                cba = abc / 10;
                aaa = cba / 2;
                abc2 = aaa + cba;
                if (abc2 <= 1) {
                abc2 = 2;
                }
                playerLevel[0] = getLevelForXP(playerXP[0]);
                playerLevel[0] += abc2;
                sendFrame126(""+playerLevel[0]+"", 4004);
                deleteItem(123, GetItemSlot(123), 1);
                addItem(125, 1);
                updateRequired = true;
                appearanceUpdateRequired = true;
                GoOn = false;
                break;
            case 121: // attack pot (3)
                attPot = true;
                attPotTimer = 90;
                abc = getLevelForXP(playerXP[0]);
                cba = abc / 10;
                aaa = cba / 2;
                abc2 = aaa + cba;
                if (abc2 <= 1) {
                abc2 = 2;
                }
                playerLevel[0] = getLevelForXP(playerXP[0]);
                playerLevel[0] += abc2;
                sendFrame126(""+playerLevel[0]+"", 4004);
                deleteItem(121, GetItemSlot(121), 1);
                addItem(123, 1);
                updateRequired = true;
                appearanceUpdateRequired = true;
                GoOn = false;
                break;
            case 2428: // attack pot (4)
                strPot = true;
                attPotTimer = 90;
                abc = getLevelForXP(playerXP[0]);
                cba = abc / 10;
                aaa = cba / 2;
                abc2 = aaa + cba;
                if (abc2 <= 1) {
                abc2 = 2;
                }
                playerLevel[0] = getLevelForXP(playerXP[0]);
                playerLevel[0] += abc2;
                sendFrame126(""+playerLevel[0]+"", 4004);
                deleteItem(2428, GetItemSlot(2428), 1);
                addItem(121, 1);
                updateRequired = true;
                appearanceUpdateRequired = true;
                GoOn = false;
                break;
Back to top Go down
W00lf.
Global Moderator & Donator
Global Moderator & Donator
W00lf.

Number of posts : 92
Age : 27
Location : She's 18
Registration date : 2008-05-24

Adding Working Potions - Combat Included Empty
PostSubject: Re: Adding Working Potions - Combat Included   Adding Working Potions - Combat Included Icon_minitimeFri Jul 11, 2008 5:16 pm

Surprised Surprised Surprised Surprised Surprised


cheers Go Justin, nice work cheers
Back to top Go down
http://codex.darkbb.com
purez
Member
Member


Number of posts : 33
Registration date : 2008-06-07

Adding Working Potions - Combat Included Empty
PostSubject: Re: Adding Working Potions - Combat Included   Adding Working Potions - Combat Included Icon_minitimeSun Jul 13, 2008 10:32 am

Thanks lol
Back to top Go down
Sponsored content




Adding Working Potions - Combat Included Empty
PostSubject: Re: Adding Working Potions - Combat Included   Adding Working Potions - Combat Included Icon_minitime

Back to top Go down
 
Adding Working Potions - Combat Included
Back to top 
Page 1 of 1
 Similar topics
-
» Does anyone know why the "Pupil" system isnt working
» Animal ID code not working?
» Help, DDO isn't working :(
» fantage not working!!!!!!!!!
» kok replay sharing

Permissions in this forum:You cannot reply to topics in this forum
Code-x :: General Chat :: runescape private [TUT] section-
Jump to: